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- Tools of the trade and your Workspace.
- Cartoon Drawing - the basics, the face, head, hands and feet.
- Assignment No. 1.
2. How to draw better. The stick figure method. Action lines.
- Creating a cartoon file.
- Using the stick method to draw cartoon figures.
- Action lines! Introduction to the history of cartooning.
- Assignment No. 2.
3. Drawing animals. Inanimate objects. Creating streotypes.
- Clothing and props in cartoons.
- Developing your cartoon file.
- Assignment No. 3.
4. How to generate ideas and gags. Using cliches
- How to create your own ideas bank, to produce gags and humorous situations for your cartoons.
- Using your cartoon file. The three basic cartoon formats.
- Assignment No. 4.
5. Introducing backgrounds. Using exaggerations. Perspective.
- The art of caricature and techniques.
- Checklist of features to exaggerate.
- A brief history of caricature.
- Assignment No. 5.
6. Adding colour. Niche markets. Understanding the law.
- The Law of Copyright, and how it affects you.
- Union rates for freelancers.
- The market for cartoons including niche and hidden outlets for your work.
- Assignment No 6.
7. How to market your work. Copywright. Creating puzzles.
- Looking at further markets for your cartoons.
- Studying magazines and market research.
- Speculative approaches. Keeping track of your work - how to set up your own filing system.
- Assignment No.7.
8. Comic strips. How to generate cards.
- The comic strip. Characters and locations.
- Introducing conflict between characters to illustrate humour.
- Lettering and layout.
- How to market your comic strips.
- Approaching editors- the need for persistence.
- Assignment No. 8.
9. How to create greeting cards. How to present your work.
- The greetings card market.
- UK and USA markets.
- Necessity for research.
- How to approach publishers and present your work.
- Pitfalls to avoid.
- The local business market for card designs.
- Assignment No 9.
10. Manga. Graphic novels. Your own website. Turn pro.
- The ownership of artwork and First Publishing Rights explained.
- Using colour in your cartoons.
- The market is there for them!
- Building on your skills acquired throughout this course. And specialising.
- The route to success.
- Assignment No. 10.
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